

If you didn't break it apart before entering the stage, make sure and break apart the dark chest that's just in front of the door and to the right. Once you complete the second Story Mode stage, you'll emerge with the Crystal Skull in hand. (Above Right) Have Marion climb to the high ground to open the lower gate. (Above Left) The Motorbike is a good purchase. You can fly over a ramp to wind up behind the airport hangar, where you'll continue to the right and pass through the final few gates in the process. If you're having trouble clearing the course, know that the third gate can only be found by heading down an alley just beyond the second gate. You can add him to your team for 15,000 pieces. Pass through the checkpoints in time and when you reach the end, you'll cause the Patient to appear. The race course nearby will spring to life if you pass through its starting flags while riding the motorbike that you just purchased. Not far to the right from there, you can find a Motorbike that can be purchased for 20,000 LEGO pieces. Then you can easily find and destroy others throughout the hub.Īs far as the Bus goes, you'll find that you can buy it in exchange for 15,000 LEGO pieces. You'll find some in the first plaza near the bus if you're having trouble figuring out what they look like. The ones that contain anything worthwhile have what appears to be a red flower placed on them. Red Blocks are sometimes hidden within the beige-colored blocks that have a slight dome shape to them. Blue Blocks are hidden within black chests that you can generally find by pulling on pieces of the landscape. In Crystal Skull Hub 2 you will be able to continue to Tomb Doom.The tall, spindly cactus plants that bloom with purple flowers when struck will sometimes yield Green Blocks. Once you finish building the map, the level ends. Push a box to knock it over and reveal some bricks to build the left side of the map. Step on it while a character is on a riser to get them to a platform. Use Indy's whip to grab onto the orange ring and destroy a wall, which will reveal some bricks for the middle of the map.

Jump on the trampoline to reach an orange ring, then grab it and place it on a green pad. The open hatch will drop some bricks to build the right side of the map. Jump on a trampoline to reveal some small bricks, then build handholds and grab onto them with the trampoline to open a trap door. In the next room of the level, you will have to build a map. Use Indy's whip while away from him to get the key, then place the key in a mechanism and turn it to open a door. If you get close to him, he will steal the key. In the next room of the level, you will find a prisoner with a key out of his cell. Switch to the other character and push a box towards the door to leave it open. Change Mutt to repair a mechanism, then climb on a hanging chain to open a door. Next, enter an insane asylum to start the level. Head to the bottom left, then bottom right. Indiana and Mutt escape through a small window in Oxley's cell, and continue their search for the missing professor. Before the adventurers have the chance to leave, they are attacked by a swarm of the asylum's rambling inmates. Indiana decides to locate the tomb to see if there are any more clues to Oxley's disappearance. After locating Oxley's abandoned cell, Indiana and Mutt discover several drawings of skulls with elongated heads, and a map to an ancient tomb. After arriving in Peru, Indy and Mutt visit an insane asylum, where Professor Oxley was last seen.
